
How toAgents & ToolsSuperhuman · 4h ago
Build a Playable Mobile Game Directly Inside Claude
Follow these steps to create, test, and share a fully functional mobile browser game using Claude code execution features without needing complex local tools.
Try it yourself
- 1Open Claude on the web, choose the Opus 5.5 model, and enable code execution features in settings.
- 2Start a chat and prompt the model with a clear, basic game concept designed for mobile screens.
- 3Request that Claude generate the result inside an interactive Artifact component.
- 4Test the complete gameplay loop inside your browser to verify controls, scoring, and restart features.
- 5Open the same Artifact on your mobile device to test touch sensitivity, button scaling, and performance.
- 6Ask Claude to apply visual fixes, difficulty scaling, or sound options based on your mobile test.
- 7Generate a public share link from the working Artifact to let others play your new game.
Copy this prompt
Build a mobile-friendly browser game called [GAME NAME]. The player should [CORE MECHANIC]. Use large touch controls, responsive portrait layout, a score counter, restart button, increasing difficulty, simple animations, and clear win or lose states. Make it playable entirely inside a Claude Artifact with no external setup. Keep the code lightweight and optimized for phone screens.
Anthropic
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